Bea6 (Oelek dromer rmx)
By Djeroek on April 24, 2016 7:44 am
Started this of with jamming a breakbeat loop through a kaosspad quad, recording the effect rubbing back into Renoise, playing back the recording into the kaosspad for further tweaking, repeating this iterative effecting process a few times. Afterwards I changed samplerate & bitrate of the breakbeat-effect recordings to the lowest possible settings and placed them at different pan settings for a wide atmospheric feel. Added some percussive elements and a processed render of the original bea6 track and basically automated the volume of individual tracks, increasing loudness over time.
Audio works licensed by author under:
CC Attribution Noncommercial Share Alike (BY-NC-SA)