Weeklybeats is a 52 week long music project in which artists compose and publicly release 1 song a week for the entire year.
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Licks

By Devieus on July 28, 2018 4:49 pm

This song is based on The Lick, a jazz cliche you can hear all over the music world if you know to look for it, it is the melody you hear in the first bar of this song. I kind of like The Lick, it's a rather short melody that sets itself up and immediately resolves itself in a very short amount of time.

So rather than trying to avoid it, I'm doing nothing but The Lick in this one, but I'm making it totally awesome by doing all sorts of variations and using amazing instrumentation.

For instance, the lead you hear is three instruments layered just so: a piano, pizzicato strings, and a dulcimer (hammered, of course) that creates this awesome sound with an awesome timbre and an awesome feel. I then backed that with my magic square wave (it's just a regular square wave, but the individual channels are detuned differently and on different phases) and thus great harmony was formed. Then I added an organ to complement the bass square and a middle section with a different set of layered instruments to pad the otherwise very short run time, this time a clarinet and a regular strings section. Followed by the addition of a drum section of just two SFXR plug-ins with the right amount of punch (pun intended).

And then comes the one thing that really makes it feel like a Castlevania song: the key change (three semitones up). It just feels right to me.

Of course very little of this is news to anyone paying some manner of attention to it, astute listeners can even see some similarities to Castlevania: Dawn of Sorrow's Cursed Clock Tower soundtrack (key change included). I'm just really stoked about this song, so documenting it for posterity seems fair.

I didn't really adhere to any specific progression cycle, it's hard to really say there is a cycle at all, but the key is in A minor (C minor after key change) supposedly. It visits A# Lydian for a bit as well as C lydian (instead of C# Lydian by accident, though it finishes nicely) after the key shift.

This submission is licensed by author under CC Attribution Share Alike (BY-SA)

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July 30, 2018 4:39 am

say the lick bart!
du du duru du du duu

July 30, 2018 3:48 pm

Great set of ornamented variations. Inspired, even.

July 30, 2018 7:40 pm

Defninitely nailed that Castlevania sound, perfect choice of instruments for the piece. I always enjoy reading the theory/science behind the magic of music so thanks for indulging us with both a great piece and a detailed explanation !

July 30, 2018 9:20 pm
lummo wrote:

say the lick bart!
du du duru du du duu

Fine.

Jim Wood wrote:

Great set of ornamented variations. Inspired, even.

Gotta work to it, though sometimes it just happens.

Gab Manette wrote:

Defninitely nailed that Castlevania sound, perfect choice of instruments for the piece. I always enjoy reading the theory/science behind the magic of music so thanks for indulging us with both a great piece and a detailed explanation !

I got a little carried away this week, but I did get to analyze what I did after I did it for once.

July 30, 2018 11:54 pm

I can definitely get the Castlevania vibe from this and the layered instruments give it all a nice full sound.  Nice.

July 31, 2018 5:33 am
CosmicCairns wrote:

I can definitely get the Castlevania vibe from this and the layered instruments give it all a nice full sound.  Nice.

I can probably give it a nice Castlevania title too, like Licks of Shadows.

August 1, 2018 9:31 pm

Awesomeness packaged in a tootsie pop. The frenetic pace of the lick is balls out catchy. Castlevania tamped things down a bit with some horns, but yours is all out pedal to the metal (yeah, that's a real music term)

August 3, 2018 10:02 am
NWSPR wrote:

Awesomeness packaged in a tootsie pop. The frenetic pace of the lick is balls out catchy. Castlevania tamped things down a bit with some horns, but yours is all out pedal to the metal (yeah, that's a real music term)

I thought that was a car racing term, because you're slamming the acceleration pedal to the metal floor.
You're right, it's pretty much always on in this song, maybe I can weasel in some stings somewhere. It doesn't help the tempo is bananas too; but I like the tempo for being so stupid high.

August 4, 2018 4:07 pm

This is really effective piece of music. Incredibly hectic and certainly fit for a game soundtrack

August 4, 2018 8:42 pm

Man, you really squeezed everything you could from such short material. Awesome! The theory behind it is also very much appreciated.

August 4, 2018 10:35 pm
Ashen Simian wrote:

This is really effective piece of music. Incredibly hectic and certainly fit for a game soundtrack

It'd be even better if it looped.

Guabágeuse wrote:

Man, you really squeezed everything you could from such short material. Awesome! The theory behind it is also very much appreciated.

I mostly pulled what's right from it in a context it didn't really belong.
I barely scratched the surface of the theory, but that's music theory for you, literally every single note can be made into a point. Which is fascinating.

August 5, 2018 6:54 am

Cool!  Very fun and great use of limited melodic material!

August 5, 2018 8:39 am

Yeah nice, i like the tempo on this one and very good instrumentation...

August 5, 2018 1:33 pm
LydiaPrimate wrote:

Cool!  Very fun and great use of limited melodic material!

Some might say this is more melodic material than any one person ever needs. I'd like to think of it as being just enough for inspiration.

theGuen wrote:

Yeah nice, i like the tempo on this one and very good instrumentation...

Thanks, just my feelings about it too.

August 8, 2018 1:36 pm

Oooh def has that cool organ-shredding Castelvania feel.  I can see Belmont creeping up those stairs tongue  Suhweet key change and I love when the crunchy beat kicks in too.

August 9, 2018 1:40 am
Devieus wrote:
Ashen Simian wrote:

This is really effective piece of music. Incredibly hectic and certainly fit for a game soundtrack

It'd be even better if it looped.

Guabágeuse wrote:

Man, you really squeezed everything you could from such short material. Awesome! The theory behind it is also very much appreciated.

I mostly pulled what's right from it in a context it didn't really belong.
I barely scratched the surface of the theory, but that's music theory for you, literally every single note can be made into a point. Which is fascinating.


Indeed! I'm gonna start quoting you on this. That's a great way to sum up music analysis.

August 9, 2018 5:28 am
Tone Matrix wrote:

Oooh def has that cool organ-shredding Castelvania feel.  I can see Belmont creeping up those stairs tongue  Suhweet key change and I love when the crunchy beat kicks in too.

Thanks. I really like it too. It reminds me of SotN sound effects, especially the snare seems familiar.

Guabágeuse wrote:
Devieus wrote:
Guabágeuse wrote:

Man, you really squeezed everything you could from such short material. Awesome! The theory behind it is also very much appreciated.

I mostly pulled what's right from it in a context it didn't really belong.
I barely scratched the surface of the theory, but that's music theory for you, literally every single note can be made into a point. Which is fascinating.


Indeed! I'm gonna start quoting you on this. That's a great way to sum up music analysis.


You should, and you probably should live by it by never doing it, it's way too time consuming.

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