Weeklybeats is a 52 week long music project in which artists compose and publicly release 1 song a week for the entire year.
Starting January 1st 2018 GMT each participant will upload one finished composition per week. Any style of music or selection of instruments are welcomed and encouraged. Sign up or Login to get started or check our FAQ for any help or questions you may have.

Bassrobics

By Devieus on January 25, 2018 8:35 am

So the problem with procedural generation is that it's hard to find out where in the chain the problem could be, so this week I'm isolating the bass and see if I can make that better. It works well enough, but I had to cut some notes out of the scale and in my defense, the E and B have no business being in the C major scale. Still, it's not much of a permanent solution, but it'll work for a semi-permanent one.

The drums are also there I guess, it felt lonely in the house so I'm just letting it do its thing.

This submission is licensed by author under CC Attribution Share Alike (BY-SA)

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January 29, 2018 12:22 am

Hi.

January 29, 2018 12:24 am

This is really cool.  The bass is engaging and unpredictable, and definitely gives the piece a structure of sections.  Is it like a kind of drunken Markov chain?  I'd kind of like to hear the drums a bit louder, but that's just me. Nice progress in the procedural realm!

January 29, 2018 12:29 am

Enjoying the bass highlight, have you got multiple osc in this or just one fuzzed osc?

January 29, 2018 1:08 am

Digging the sound on this one and agree it's unpredictable, but somehow works.

January 29, 2018 6:45 am
onezero wrote:

This is really cool.  The bass is engaging and unpredictable, and definitely gives the piece a structure of sections.  Is it like a kind of drunken Markov chain?  I'd kind of like to hear the drums a bit louder, but that's just me. Nice progress in the procedural realm!


I'm trying not to use a Markov chain and instead rely on distributions, because Markov chains are basically a sort of manual input and I prefer to keep things as random as possible. I'll focus on the drums later on, I wanted to put the bass to the test and put the drums there to have some form of measure.

Lyons wrote:

Enjoying the bass highlight, have you got multiple osc in this or just one fuzzed osc?

It's the macrotunes square wave and noise wave with some effects on it, either a flanger or a paulstretch that doesn't stretch applied to a duplicate track, then amplifying the other track to 0 to keep the effects in the background.

CosmicCairns wrote:

Digging the sound on this one and agree it's unpredictable, but somehow works.


Neat, I'll work on the drums next then.

January 30, 2018 1:20 pm

i fucking love random stuff. random seems like a bad word, but it can bring so much to the table.

January 30, 2018 4:50 pm

Classic. And you can dance to it.

January 31, 2018 1:48 am

Loved this track well done.

February 1, 2018 3:17 pm

Love the randomness of this. 

February 1, 2018 3:24 pm

This takes me back to Kung Fu on NES, but it is now Drunken Fist style. I mean that in the best possible way smile

February 1, 2018 4:01 pm
Gab Manette wrote:

This takes me back to Kung Fu on NES, but it is now Drunken Fist style. I mean that in the best possible way smile


How could that ever be in a bad way.

Masikus wrote:

Love the randomness of this.


That's almost sort of the point. I guess it is now.

Ryan wrote:

Loved this track well done.


Many thanks.

Jim Wood wrote:

Classic. And you can dance to it.


Surrender if you must, I won't stop you.

Spaceman Fantastiques wrote:

i fucking love random stuff. random seems like a bad word, but it can bring so much to the table.


Random is right, procedurally generated is more right.

February 1, 2018 4:29 pm

suhweet square_bass zound! smile

February 1, 2018 4:34 pm
Tone Matrix wrote:

suhweet square_bass zound! smile


Only the ninetiest of degrees will do.

February 3, 2018 12:27 pm

Wow interesting... robots making music? cOoL!

February 7, 2018 8:23 pm

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