Sanctuary Game Engine
By BTS on July 28, 2024 6:57 pm
For this week's track, I took a chord progression and streched out the MIDI data over the length of the track. I duplicated the data several times to create the pad elements.
I then used the data to create the arpeggiated line that goes in and out with a Player Arpeggio. I added a delay to add interest to the line.
To create the percussion, I created two tracks, with Arpeggio and Drum Map Players loaded with different sets of kits.
Audio works licensed by author under:
CC Attribution Noncommercial Share Alike (BY-NC-SA)