W35: Slowsync
By boorch on September 1, 2024 9:56 pm
This week I had very little time to work on music so a couple of hours before the deadline, I browsed through the "VAULT" folder on my M8, which contains raw and unfinished track ideas that are "worth keeping". Amongst them, I found this one called Slowsync. No idea why I called it that way, but I remembered I did an interesting trick there: the kick is actually FM synth, and 3rd operator is responsible with adding "noise", but 0 by default. So I can have kick and snare on a single track by changing HO values of operators.
Also there's plenty of CHA commands which adds some randomisation to drums (regarding whether they play or not) and that's something very out of my comfort zone (when I do randomisation or generative stuff, I usually avoid using percussive elements), but weeklybeats was all about stepping out of my comfort zone so I call that a win!
This track idea was saved way before 4.0 update, so having an EQ at hand let me shape this sound even more, which was very fun. Anyways, I think I'll use this tune in my game as well, it's pretty lowkey and since it's a blackjack roguelike game which is essentially turn based, I thin it may fit the bill.
Enjoy!
Audio works licensed by author under:
Copyright All rights reserved