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WeeklyBeats.com / Music / Ashtom's music / Field Of Debris

Field Of Debris

By Ashtom on March 22, 2026 10:15 pm

My partner has recently been motivating me to see my music as an appropriate soundtrack for videogames or tabletop role playing games. While she is not necessarily wrong, I'm still not sure if what I produce is good enough for that.

But still this week, with that perspective in mind, I made a track that describes a place and a moment in a story. I didn't had it in mind while starting it but it became clearer to me during the process. So, while you're listening you might want to imagine a spaceship reaching a zone where remains of an extinct civilization float around. I tried to merge together the eeriness of the discovery with the darkness of a life long gone.

Basically, this track is almost 2 in 1. I started with writing an harmony with a drone, a chord progression and a couple of arpeggios on the Deluge. I used mostly patches that I made using wavetables (that's the main subject for me this week).

Then I recorded the arrangement on a track of a cassette. For the other 3 tracks, I recorded a simple drone with the CPM DS-2, another held note of granular synthesis from the Texture Lab (using a field recording from the ramen restaurant Ichiran in Japan), and a lot of breathing sounds from myself on the microphone.

While these 3 tracks were greatly slowed down, the main track was recorded at lower speed so that it ended less slowed than the rest. Overall I'm quite satisfied with the result although I find some parts of the track are a bit too long (that's what happens when slowing down stuff).

Thanks for any feedback and have a nice week!

Exceptionally atmospheric, and I love the chord progression and bass arp. This sounds wonderful and lush, and I find myself agreeing with your partner.

I don’t play video games much anymore but I love listening to music like this.  Enjoyed this so much, listened first and then read the description, really cool process of putting it together and learning what the sources of the sounds are, I was having a hard time trying to figure them out.

Beautiful. Could totally imagine this as a soundtrack to an adventure game. The sloshing sound near the beginning made me think of being stranded on a deserted island. Though the later arps and synths took it in a more scifi direction. Lovely stuff!

I think your partner is right! This sounds great to me; very atmospheric.

The deep textures provide a fitting background to the structured melodic pings. 

MRDRCAT wrote:

Exceptionally atmospheric, and I love the chord progression and bass arp. This sounds wonderful and lush, and I find myself agreeing with your partner.

Thanks! I really appreciate such positive comment.

Jason Nijjer wrote:

I don’t play video games much anymore but I love listening to music like this.  Enjoyed this so much, listened first and then read the description, really cool process of putting it together and learning what the sources of the sounds are, I was having a hard time trying to figure them out.

Thanks for your feedback. I'm glad there is some value in me sharing my process. I feel that Weeklybeats is the right platform to write these details.

Dustsucker wrote:

Beautiful. Could totally imagine this as a soundtrack to an adventure game. The sloshing sound near the beginning made me think of being stranded on a deserted island. Though the later arps and synths took it in a more scifi direction. Lovely stuff!

Thanks for the kind words!

WahSp wrote:

I think your partner is right! This sounds great to me; very atmospheric.

Glad you liked it, thanks for writing so!

formalprocess wrote:

The deep textures provide a fitting background to the structured melodic pings.

Sometimes I'm worried that using that sonic trope will make my tracks sound too samey.

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