Field Of Debris
By Ashtom on March 22, 2026 10:15 pm
My partner has recently been motivating me to see my music as an appropriate soundtrack for videogames or tabletop role playing games. While she is not necessarily wrong, I'm still not sure if what I produce is good enough for that.
But still this week, with that perspective in mind, I made a track that describes a place and a moment in a story. I didn't had it in mind while starting it but it became clearer to me during the process. So, while you're listening you might want to imagine a spaceship reaching a zone where remains of an extinct civilization float around. I tried to merge together the eeriness of the discovery with the darkness of a life long gone.
Basically, this track is almost 2 in 1. I started with writing an harmony with a drone, a chord progression and a couple of arpeggios on the Deluge. I used mostly patches that I made using wavetables (that's the main subject for me this week).
Then I recorded the arrangement on a track of a cassette. For the other 3 tracks, I recorded a simple drone with the CPM DS-2, another held note of granular synthesis from the Texture Lab (using a field recording from the ramen restaurant Ichiran in Japan), and a lot of breathing sounds from myself on the microphone.
While these 3 tracks were greatly slowed down, the main track was recorded at lower speed so that it ended less slowed than the rest. Overall I'm quite satisfied with the result although I find some parts of the track are a bit too long (that's what happens when slowing down stuff).
Thanks for any feedback and have a nice week!
Audio works licensed by author under:
CC Attribution Noncommercial No Derivative Works (BY-NC-ND)