Weeklybeats is a 52 week long music project in which artists compose and publicly release 1 song a week for the entire year.
Starting December 29th 2019 GMT each participant will have one week to upload one finished composition. Any style of music or selection of instruments are welcomed and encouraged. Sign up or Login to get started or check our FAQ for any help or questions you may have.

WeeklyBeats.com / Music / Anon_Buster's music / We Say See You Later, Not Goodbye

We Say See You Later, Not Goodbye

By Anon_Buster on June 13, 2020 3:59 pm

The past couple months, I've been learning a lot, and feeling like my music is nice, but not what I want it to be. I thought about what I want to do with music. One place I know I want to go is into making soundtracks for video games. This track is the first soundtrack I made with a focus on creating something that could go with a game, possibly styled in a progressive 8-bit game. It felt good making something with a purpose this week. I'm going to listen to my old tracks this week, to see where I've been, so I can refocus my efforts and move forward.

This submission is licensed by author under Copyright All rights reserved

  • Play
  • Download
June 15, 2020 1:04 am

This is great. Can picture it as the closing credits for a video game, probably something where it shows all the characters after the battle is over doing their own thing, then all hanging out somewhere while the sun sets in the distance. Anyway, loved the sense of flow to it, and it feels really tight. Great work!

June 15, 2020 7:36 pm

This song is fantastic. Amazing progression, great chips, feels real nice.

Not sure what kind of game it would fit with though, probably not a simple game, maybe a sci-fi RPG.

June 16, 2020 2:37 pm
hent03 wrote:

This is great. Can picture it as the closing credits for a video game, probably something where it shows all the characters after the battle is over doing their own thing, then all hanging out somewhere while the sun sets in the distance. Anyway, loved the sense of flow to it, and it feels really tight. Great work!

I definitely second what hent03 said! THis music fits that scene perfect.
The sound design is also getting even better every track man! The synths all feel really nice together and taking up their own space.

June 18, 2020 7:48 am

I think you're nailing the game soundtrack sound beyond just "hey it's chippy". It's got some light trackery quality that I can't quite explain feeling but it's there, in the right kind of way. Good stuff. Love the bass / kick playful pairing towards the start of the last quarter.

June 19, 2020 3:57 pm

A lot of your tracks imho have had that video game soundtrack feel to them and not just because of some of the chippier sounds.  You have a knack for developing your melodies and also keeping the progression of the track moving forward.  I really like the drums on this one too.  That snare is super tight and fits nicely in between the synths.  That bassier synth sounds extra suhweet too.  Great job!

June 20, 2020 12:58 am
hent03 wrote:

This is great. Can picture it as the closing credits for a video game, probably something where it shows all the characters after the battle is over doing their own thing, then all hanging out somewhere while the sun sets in the distance. Anyway, loved the sense of flow to it, and it feels really tight. Great work!


Thanks. One of my friends mentioned it sounding like a credits song and I can definitely hear it now. I wasn't sure what it could be used for at first. I think Hanz Zimmer said it best when he said music is about telling a story. This week's track came together quickly once I applied imagery to the music making process.


Devieus wrote:

This song is fantastic. Amazing progression, great chips, feels real nice.

Not sure what kind of game it would fit with though, probably not a simple game, maybe a sci-fi RPG.


Thank you. I always appreciate your feedback.

danju wrote:
hent03 wrote:

This is great. Can picture it as the closing credits for a video game, probably something where it shows all the characters after the battle is over doing their own thing, then all hanging out somewhere while the sun sets in the distance. Anyway, loved the sense of flow to it, and it feels really tight. Great work!

I definitely second what hent03 said! THis music fits that scene perfect.
The sound design is also getting even better every track man! The synths all feel really nice together and taking up their own space.


Yeah, I like to think I'm getting better at making more interesting synthesizers. There are things I would like to do with envelopes in Serum, Massive, Sytrus, but have not progressed far enough to dive into it. I need a foundational knowledge and don't want to jump a 100 foot gap before getting my wings.

scottux wrote:

I think you're nailing the game soundtrack sound beyond just "hey it's chippy". It's got some light trackery quality that I can't quite explain feeling but it's there, in the right kind of way. Good stuff. Love the bass / kick playful pairing towards the start of the last quarter.


Thanks for the comment. I have enjoyed listening to your tracks through Weekly Beats! Maybe my auto-quantization of notes gives it that feel. I've done less adjustments on note start and stop times and am leaving the beats quantized 80-100% because of using a low powered laptop. The chip snare, hat, and cymbals, are also all Gameboy sounds that have been used on repeat for chip artists.

Tone Matrix wrote:

A lot of your tracks imho have had that video game soundtrack feel to them and not just because of some of the chippier sounds.  You have a knack for developing your melodies and also keeping the progression of the track moving forward.  I really like the drums on this one too.  That snare is super tight and fits nicely in between the synths.  That bassier synth sounds extra suhweet too.  Great job!


Appreciate the comments from you! I think my struggle has been transitions, and here I took an approach from Rainbow Dragon Eyes' soundtrack for "The Messenger." He does the EDM thing where riffs/rhythms flow into the next part to create a bridge between pieces. That really worked for me in this track. This coming week, I learned how lead into a hard break and still have cohesion between parts. Your tracks had always made me think about how to make a moving piece sit well together. Then you put out the pre-movie score and movie-score tracks, and I knew I had to learn to make flow and energy in my pieces like that. After hearing your movie score track, I decided to figure out what I wanted to do, because I wanted to make something as cool as that track.

June 22, 2020 1:24 am

Sounds pretty epic.  I don't play many games these days but this sounds pretty cool, I can definitely see it picking up a game vibe towards the middle.  Great range of sounds and feels. Especially like that heavier bass in the second half. Nice work!

You need to login to leave a comment.
Login Sign-up