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WeeklyBeats.com / Music / Anon_Buster's music / Starts with One Blow

Starts with One Blow

By Anon_Buster on August 2, 2020 5:25 pm

Some of the people on here create amazing tracks with just a couple sounds playing, so I'm exploring ways to do that with this track. Originally, I made a 1 minute track with just the first two parts. As I revisited it over the past two weeks, I heard these parts transform into something energetic. After developing the idea, came up with multiple sections, variations of those sections, and a few more minutes of music.

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August 3, 2020 1:09 am

Nice variations on the sections.  It really does have a lot of energy and a nice huge sound.

August 3, 2020 1:27 am

Love when the track really takes off at the 1-minute mark. Great job.

August 3, 2020 3:03 am

That bass is badass! The riff at 0:45 is also very cool! The track's atmosphere changes a lot from 1:00 on. That was not expected but that works well. I really get the super nintendo games soundtrack vibe.

August 3, 2020 4:11 am

Yeah man, this is cool as hell.  I was really digging the intro but the transition out of it took me by surprise.  It really opens up into something really energetic huge sounding.  Thought it was really cool that you dropped the drums out at 2:50 too.  It dialed it back a bit volumewise, but the bass and lead were still driving the energy.

August 3, 2020 4:08 pm
CosmicCairns wrote:

Nice variations on the sections.  It really does have a lot of energy and a nice huge sound.


Thanks. Having fewer instruments playing makes it sound fuller to me, since the sound doesn't have to make as much room for other ones.

hent03 wrote:

Love when the track really takes off at the 1-minute mark. Great job.


Yeah, I wasn't sure how to proceed, but I saw the scene play out. The feel of the track changed drastically.

Kedbreak136 wrote:

That bass is badass! The riff at 0:45 is also very cool! The track's atmosphere changes a lot from 1:00 on. That was not expected but that works well. I really get the super nintendo games soundtrack vibe.


Agreed. At the 1 minute mark is where the scene I saw made a turn. I've seen it in video games and anime where the story is going one direction, then the main character makes a change from what you expect. I see my character having a conversation with someone mid-fight. They change the flow of events with a single strike, which is where the song morphs, though it still blends some of the old sounds and sections into the new version.

Chrisfoo wrote:

Yeah man, this is cool as hell.  I was really digging the intro but the transition out of it took me by surprise.  It really opens up into something really energetic huge sounding.  Thought it was really cool that you dropped the drums out at 2:50 too.  It dialed it back a bit volumewise, but the bass and lead were still driving the energy.


Thanks. And yeah? The opening sections were nice, but I was kind of at a dead end for a week. I thought about the scene I was writing and saw one of the main characters transform their interaction with another character, which was the reason for the move into, practically, a different song. The weird swooshing and jumble of sounds that overtakes the basslines is when the character makes. I've seen things like this done before and wanted to try. It's not as well done, but I at least made my first attempt to learn how to do it.

August 4, 2020 11:36 pm

This is so badass man. How did you create that main synth?

August 5, 2020 12:06 am

That's a really cool way to develop a track! Sounds super epic; loving the melody line that starts at 2:50. Nice work smile

August 5, 2020 12:44 am
danju wrote:

This is so badass man. How did you create that main synth?


I'm glad the track works. The opening synth that has some grit to it is two oscillators: a saw wave and a wavetable called "4088" in Serum. A lot of the wavetables create the same effect, just have a smoother or harsher grit to them. The square wave sounding game melody was just a square wave and sine with "the basics" (chorus, delay, reverb), so you're probably not asking about that.

Mission Crossing wrote:

That's a really cool way to develop a track! Sounds super epic; loving the melody line that starts at 2:50. Nice work smile


Thanks. I'm trying to get better at composing a track. The past 8 months have seen me finish my first track and start learning sound design and composition.

August 6, 2020 12:59 pm

Sounds like you got to where you were going.

August 7, 2020 1:39 pm

Woah the breakout at 1min was a pleasant surprise.  Like I was playing a side scroller and got a major invincible power up.  The synth solo towards the end when the drums drop out has a sweet melody too.  Well done!

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