Weeklybeats is a 52 week long music project in which artists compose and publicly release 1 song a week for the entire year.
Starting January 1st 2018 GMT each participant will upload one finished composition per week. Any style of music or selection of instruments are welcomed and encouraged. Sign up or Login to get started or check our FAQ for any help or questions you may have.

tides

By ahhsumx on September 16, 2018 9:04 pm

I wasn't really sure what to post this week. I've worked on a few different imaschine projects, but none are really "ready", and this one is actually one i've been working on for quite a while (first dated march this year, but been tweaking it a little bit each week the past 4 or 5 weeks). it's one of those songs that every few mixes of it I end up liking it less, and I haven't really gotten satisfied overall. So, that seems like the perfect thing to share for weeklybeats right? ha.

I think it's more on the "experimental" side of my beats, and this particular export of it might be a bit too jumpy with the master compressor i have, but I kinda like it. I would love to hear what you all think! hopefully some of you enjoy what you hear. thanks for listening always.

This submission is licensed by author under CC Attribution Noncommercial (BY-NC)

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September 18, 2018 5:06 am

Nice beat here; I enjoyed this one smile

September 26, 2018 11:50 am

The textures in this sit perfectly between rubbery friction, and woody percussive. Love that clean rubbery bass sound, kinda wish it was a little louder in the mix even.

September 30, 2018 11:23 pm
Mission Crossing wrote:

Nice beat here; I enjoyed this one smile

thanks for listening!

Avarine wrote:

The textures in this sit perfectly between rubbery friction, and woody percussive. Love that clean rubbery bass sound, kinda wish it was a little louder in the mix even.

thank you so much! i am going to go back and tweak it some more, i think the reason it's a little off balance is cause the higher pitch melody is actually the same instrument/track. so i didn't automate it, just set a level that compromised them both. thanks for the feedback!

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