WeeklyBeats.com / Music / Aday's music / The Dreamurium
About 4 days of work (Maybe about 14hours?)
- First day - Leads, Sound Design
- Second Day - Bass
- Third Day - Drums
- Third (Forth!) Day - Re-arranging - 'fixing' mixing, obsessing.
VSTS used:
Lead - Obscurium by SugarBytes - Patch Modified 'Dreamurium'
Bass - IRIS - Patch 'Power Bass'
Drums - Reaktor
FX (Covering mistakes) - Looperator by SugarBytes
DAW: Bitwig Studio 3.x - Some bit crushing and some compressors
GLSL Sandbox and some tweaks in ShaderLoader.dll (+ Resolume 5) - then a 30minute post edit in DaVinci Resolve the night before
Code and stems: https://github.com/aday1/Dreamurium-Weeklybeats2020W1
My post publishing feels: I feel like this turned out a rough around the edges So I think in future, I should be doing the visual programming side during the incubation process or the production.... (But i originally had creativity issues trying to visualize what this even looks like after the sound design process....)
so anyway,... so i'm considering this a practice session (as .. i guess most of my sessions will turn out being really!) .. ok ok ok lets go ...
This submission is licensed by author under CC Attribution Share Alike (BY-SA)
Oh wow that arp is v trippy, love the glide in the bass too Great tune!
good work mate - great unique melody with interesting movements
Nice work Buddy. loving that bass sound
downloaded and faved! nice work!
SO GOOD. I actually really like how the drums drop out, the rhythm "falls apart" and it reassembles in a new order. I can't event fathom creating visuals too! Well done.
love the semi-generative feel of the arps, the way they randomly trill and glissando is siiiiiick. big dreamy vibes on this!
Wow that section in the middle where the rhythms go crazy is seriously good. This is really creative
Love the harmony between the bass and the chords. I could do without the seemingly random fast filter sweeps near the middle, but the atmosphere in this track is awesome!
Brilliant, especially the incoherent breakdown and realignment thing. Really interested in the visual aspect, want to find “my” platform for that, one that should be code driven and extensible ideally...
This is awesome great start to 2020
woah this is pretty awesomely bonkers. killer proggy chord progs!
Awesome chord changes. I love how everything sways freely in contrast to the drums that keep the steady beat. It really cooks.
This is really cool. Nice proggy vibe, I’m into it.
Excellent arps bouncing around that thick bassline. I have no idea how you do the visuals but they were trippy and pleasing to watch along with the music. Nice work!
Punchy drums and textures. Quite the sound collage. I like the randomness and frenetic synth line while the bass really anchors the sound. Really fun!
wow this is really interesting, i like it a lot
That was a pretty tight session then.
This is beautiful, perfect title
This is great. What kind of generative techniques did you use to come up with the changes, if you don't
mind my asking? Also I like that volatile lead.
SO GOOD. I actually really like how the drums drop out, the rhythm "falls apart" and it reassembles in a new order. I can't event fathom creating visuals too! Well done.
Thank you! - Actually your kinda already making video clips so you could, easily.maybe just cut up a bunch of stuff, throw some FX layers over em, assign the clips to MIDI notes, record, away you go.
I've been considering/(tried once) to record a tutorial on that software awhile ago, wrote a script and all but never managed to take my self serious enough to record it...
I should really do a tutorial video on Resolume...
Brilliant, especially the incoherent breakdown and realignment thing. Really interested in the visual aspect, want to find “my” platform for that, one that should be code driven and extensible ideally...
I think you'd be able to modulate some GLSL stuff, check out https://www.shadertoy.com/ - I usually prefer GLSLSandbox because I don't quite 'get' iChannel stuff syntax yet, but at least ShaderToy gives you an audio-in out of the box.
I also forked this once, https://github.com/aday1/glsl-vjay -- It supports OSC -- so you could inject stuff into it, or use MIDI to OSC or something.
Excellent arps bouncing around that thick bassline. I have no idea how you do the visuals but they were trippy and pleasing to watch along with the music. Nice work!
Thank you - Hope I can do more soon!
GLSL, GLSLSandbox.com
ShaderLoader.dll / Resolume5 / DaVinci Resolve /
https://github.com/aday1/Dreamurium-Weeklybeats2020W1/tree/master/GLSL
I think this is the year I'll finally record a tutorial video on my approach to VJing with GLSL Shaders,
If you are familiar with OSC, this is also helpful = https://github.com/aday1/glsl-vjay (I added some features recently)
This is great. What kind of generative techniques did you use to come up with the changes, if you don't
mind my asking? Also I like that volatile lead.
Thanks heaps! - I actually ended up using my 61 note keyboard and a lot of the black notes and just had a simple jam, but I also use Obscurium's built in sequencer, and altered some of their assignable knobs like, Arp mode, morph, 'sequence amount', etc (I've forgotten the actual labels) but that particular VST has a lot of options for making beautiful arps to just jam with.
duuuuuuuuuuuuuude
happy wb 2020!
this is legit fucken rad! love those arps and sounds!