The Dreamurium
By Aday on January 3, 2020 2:23 am
About 4 days of work (Maybe about 14hours?)
- First day - Leads, Sound Design
- Second Day - Bass
- Third Day - Drums
- Third (Forth!) Day - Re-arranging - 'fixing' mixing, obsessing.
VSTS used:
Lead - Obscurium by SugarBytes - Patch Modified 'Dreamurium'
Bass - IRIS - Patch 'Power Bass'
Drums - Reaktor
FX (Covering mistakes) - Looperator by SugarBytes
DAW: Bitwig Studio 3.x - Some bit crushing and some compressors
GLSL Sandbox and some tweaks in ShaderLoader.dll (+ Resolume 5) - then a 30minute post edit in DaVinci Resolve the night before
Code and stems: https://github.com/aday1/Dreamurium-Weeklybeats2020W1
My post publishing feels: I feel like this turned out a rough around the edges So I think in future, I should be doing the visual programming side during the incubation process or the production.... (But i originally had creativity issues trying to visualize what this even looks like after the sound design process....)
so anyway,... so i'm considering this a practice session (as .. i guess most of my sessions will turn out being really!) .. ok ok ok lets go ...
Audio works licensed by author under:
CC Attribution Share Alike (BY-SA)