Vertebral Waves
By A Thorny Succulent on April 12, 2014 2:24 am
I was going to do something with polymeters / polyrhythms, but I ended up hating what I had because I was trying to do too much at once with the track.
First I was just going to compare and contrast polymeters and polyrhythms, then I decided I really liked this idea:
http://www.tickld.com/cdn_image_thing/757248.jpg
Basically two complete songs that compliment each other when played simultaneously on left and right speakers / headphones. On top of that I started thinking about having one speaker be one mode and another be a complimentary mode and blahblahblah long story short way too many ideas crammed into one song.
Next week I'll finish the crazy bloated song and start a new track that will hopefully be a lot more refined. Much like in game design and every other artistic medium, I'm constantly relearning the importance of scope in a project.
So for this week I stopped working on the first track and made another Tech Death / Mathcore - inspired chiptune track. Featuring Daegel-Bruhz, this track is written in 4/4, 5/4, 13/8, 7/8, 9/8, 9/16, 3/4, and 15/16.
Audio works licensed by author under:
CC Attribution Noncommercial Share Alike (BY-NC-SA)