Weeklybeats is a 52 week long music project in which artists compose and publicly release 1 song a week for the entire year.
Starting December 29th 2025 GMT each participant will have one week to upload one finished composition. Any style of music or selection of instruments are welcomed and encouraged. Sign up or Login to get started or check our FAQ for any help or questions you may have.

tzadura

By 0F on January 6, 2026 4:08 am

Something completely opposite what I did last week. As I threatened last year, here's something generative.

This one is something from my ridiculous generative Max system I worked on last year:

It's a bit unwieldy. This year I hope to trim it down a little, perhaps with some macro controls and/or separate tabs for things like sound design, etc. And also take the advice of Mark Fell and start making purpose-built patches rather than a generic system that can do anything.

Anyway, the system contains 8 synth tracks - 2x each of 2op FM, basic subtractive, a nice modal synth, and a percussion synth based on Division Department's 01/iv synth. There's also a granular engine, a delay, and the Valhalla Supermassive VST for reverb.

For sequencing, everything is algorithmic and parameterised, and is entirely deterministic, meaning that a snapshot of parameters will sound the same the next time it's loaded. Rhythm sequencing is my own design of a dual Euclidean sequencer with an A and B section so part of the pattern can be dense with the other part sparse, for example. Melodic sequencing inspiration was taken from a University of Queensland paper I read called "Techniques for Generative Melodies Inspired by Music Cognition" (Brown, Gifford, and Davison; Computer Music Journal, 39:1, pp. 11–26, Spring 2015, for those who'd like to check it out too).

Being entirely parameterised means that snapshots can be "crossfaded" between, for smooth transitions between states. This can be pretty wild when going from something ambient to a fast intense track. I got this idea from Tim Exile's PTNSHIFT/Scapeshift sequencing environments, which in turn were inspired by Autechre's live system. I'd been wanting to crack what they do for years, so Tim really helped with that. I may use his system for future Weeklybeats entries smile

Oh yeah, the track title is generated too, because I hate coming up with track titles for IDM stuff lol

Audio works licensed by author under:
CC Attribution Noncommercial Share Alike (BY-NC-SA)

Awesome!! This just came on randomly and I was mesmerized!!

haha i love that it is 11m long and the title is generated, it takes a lot of turns, I need to listen to this properly later but for now hats off......

I don't like ALL generative music... but I absolutely listened to all 11-minutes of this smile that Max system looks so fun to mess with (especially the crossfading 'scenes'!)

I sometimes bounce off generative stuff pretty hard, but this was excellent background music while I worked haha. It sounds somewhat purposeful, and the vibe is cool.

Such a cool system! some really cool bits in there for sure!

Lots of details going on everywhere.  super dig these glassy textures dood!

He's only gone and done it! Absolutely massive.

Amazing!

Wow, that patch looks a lot nicer than anything I ever built in max. I really like 7 minutes in when the synths are a bit more floaty and disassemble. The system sounds great.

Pretty rare to see someone talk about the Division Department's 01/iv. They felt like a pretty small blip in the gear landscape. Mine stopped working a while after purchase (second hand) sad I really liked the thing when it was working.

There's so much movement and variety in here - I'm absolutely stunned that this is generative. Brilliant work!

Cool!!!

You need to login to leave a comment.
Login Sign-up