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Quintis

By slato on April 26, 2012 12:10 pm

A soundscape tribute to the Thief PC games, derived entirely from single-note samples from a gameboy.

This submission is licensed by author under Copyright All rights reserved

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April 30, 2012 11:26 am

Wow.  Great atmos man.  Loving some of these hits.  I'm assuming you've pitched the sh*t out of a lot of these?  Is it noise reduction you've used to get that strange flakey sound on a few of the samples?

April 30, 2012 12:45 pm

they were all pulse samples that i looped/stretched/pitchbent etc, and i have a bad habit of rendering stuff back into the project so i lose and forget a lot of the plugins I used sad

May 1, 2012 5:23 pm

Ahah, used the same idea this week! You really did a good job man!
I can send you my live project if you want to?
I'd really like to have a look on yours ^^

May 7, 2012 10:53 am

unfortunately my remaining session won't be very informative of my process cause it's an export-import stem thing and i didn't save the previous state like a derp - the perils of using the uni lab sad

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