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Weeklybeats 2016 was a 52 week long music project in which artists composed and publicly released 1 song a week for the entire year. Enjoy this archive of over 3,700 music compositions by over 260 artists.
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By is nothing sacred? on July 24, 2016 6:34 pm

behold

the earth is warming

behold

the sea is rising

heed the warning...
heed the warning...
heed the warning...


(hey garageband users or people who understand this program - i tried a bunch of stuff & could not get this file to sound like it did in garage band - even in aiff format - exported to disc it sounded really muffled & it was like the sound just had all it's umpf taken out of it - it lost almost all it's clarity - & for some reason i got some back when i made sure nothing was peaking - but even trying to "master" the file in g.b. it sounded worse not better... any advice in how to keep the sound quality when exporting?  it doesn't always export weird but i've had a few songs that i just can't seem to mix to sound right in export - i played with the eq etc. that sometimes works but i think i spent more time trying fix the sound loss than working on the song...)

This submission is licensed by author under CC0 Creative Commons Zero (Public Domain)

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July 25, 2016 5:24 pm

Excellent track!
 
Im using Background recording with Audiostudio, no rendering
DAW rendering ist mostly shitty shit shit...
Use same resolution and samplerate, in recordmode, like your DAW.
Then render what you want. But thats my meaning smile

July 25, 2016 8:11 pm

I switched to Ableton Live after having several GarageBand mixdowns with the same problem you mentioned. You might check to following:

archive.oreilly.com/pub/post/a_beginners_guide_to_mixing_in.html

http://www.macjams.com/forum/viewtopic.php?forum=8;showtopic=134676

Hope this is of assistance!

July 25, 2016 8:13 pm

As is, it's quite good!

July 26, 2016 10:42 pm
m2K7 wrote:

Excellent track!
 
Im using Background recording with Audiostudio, no rendering
DAW rendering ist mostly shitty shit shit...
Use same resolution and samplerate, in recordmode, like your DAW.
Then render what you want. But thats my meaning smile

I don't think I've been adjusting that - will look into this before I start next time - Thank you!

July 28, 2016 4:53 pm

Does GB have a spectrum analyzer plugin? (If not, you could definitely install a spectrum analyzer Audio Unit plugin--first one that turned up in a search was http://www.bluecataudio.com/Products/Bu … ewarePack/.)  Often weirdness in the mastering stage is the result of high-volume low-frequency that eat up the available dynamic range when the output file is normalized.  (Normalizing is taking the loudest peak and setting it at 0dB, so the file doesn't clip.)  If you have a huge spike at, say, 40Hz or lower...you might not hear it on your headphones or monitors, but it'd be there, forcing everything else to be reduced in level.   

Very cool breakbeat/dub feel to this one, great ostinato, and I like how the voice/keys/drums interact.  I do hear clipping on those flanged drums, which suggests a collision at a few different places in the audio spectrum.  (Remember that metaphor one friend of mine had that each frequency is like a car in a parking lot space? You can't have two cars trying to get into the same space without trouble.)

September 4, 2016 6:55 pm
onezero wrote:

Does GB have a spectrum analyzer plugin? (If not, you could definitely install a spectrum analyzer Audio Unit plugin--first one that turned up in a search was http://www.bluecataudio.com/Products/Bu … ewarePack/.)  Often weirdness in the mastering stage is the result of high-volume low-frequency that eat up the available dynamic range when the output file is normalized.  (Normalizing is taking the loudest peak and setting it at 0dB, so the file doesn't clip.)  If you have a huge spike at, say, 40Hz or lower...you might not hear it on your headphones or monitors, but it'd be there, forcing everything else to be reduced in level.   

Very cool breakbeat/dub feel to this one, great ostinato, and I like how the voice/keys/drums interact.  I do hear clipping on those flanged drums, which suggests a collision at a few different places in the audio spectrum.  (Remember that metaphor one friend of mine had that each frequency is like a car in a parking lot space? You can't have two cars trying to get into the same space without trouble.)

this is actually what i think was happening - i've been really careful to watch for this - haven't been having the compression problems but now it's filters doing weird suff - whenever i want to use effects in mastering it all starts getting wonky - but that's kinda on me to figure out now & not the programs fault - there are still sometimes when i wish i could get more umph in the master...

will work on not double parking my drums smile

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