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WeeklyBeats.com / Music / george bowles's music / SITARI - Solace in Lunacy

SITARI - Solace in Lunacy

By george bowles on March 13, 2016 12:01 am

sometimes your brain gets permanently twisted

multiple takes on the same idea, fused together with some crossfades and punchins in the mastering render

This submission is licensed by author under CC Attribution Noncommercial No Derivative Works (BY-NC-ND)

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March 14, 2016 12:24 am

That was really enjoyable. I almost reckon it sounds like you restrain yourself a lot, George. That's my only critique.

March 14, 2016 3:29 am

really cool sounds, I like. The F G Bb motif gives the listener something to latch on to, and the textures are really expressive

March 14, 2016 5:03 am
vinpous wrote:

That was really enjoyable. I almost reckon it sounds like you restrain yourself a lot, George. That's my only critique.

thanks! kinda proud of this one. restraining myself... how so? would be interesting to hear... make it sound more raw and noisy? or push the ideas further out there? hmmmm. I do think that if I could devote more time and had a better studio i could definitely unrestrain myself lol! thanks for the words of encouragement. I didn't get to spend much time on this one so it is ultimately thrown together quite quickly... started it one night, then spent another session the next day, and finally assembled it with layers and punchouts since there were 3 slightly different versions of it rendered, each pushed further from the original.

March 14, 2016 5:15 am
Brackleforth wrote:

really cool sounds, I like. The F G Bb motif gives the listener something to latch on to, and the textures are really expressive

thanks, it is good to hear that in experimental work like this there is still  the familiar to latch on to and make the experience more memorable outside of "what the fuck was that"... i really like to blend experimentation with accessibility (one of my favorite things ever does that, my bloody valentine's 'loveless' and their work in general as well). anyways, texture is always my main focus so I'm glad this was interesting timbre-wise.

in making this i decided to use a sample pack that was offered free and linked to in an article i read. the site was realdrumsamples.com and the pack is Ultimate Percussion Jungle which has a picture of indigenous peeps on the cover. I have always loved processing very natural and timbre-ally rich, organic percussion with futuristic weird computer effects.

in this case I used FL Studio to track the piece, 10 separate percussion tracks, plus a virtual saxophone, virtual hurdy gurdy, and 3 different synthesizers set to weird sounds. I then saved 2 different versions out, one that was no-swing and slightly slower, and one that had swing/shuffle set to high and slighty faster in tempo.

I saved the slighty faster swingier one for the intro, and processed two different versions of the slower more robotic one in Ableton Live, one with some Ritmo effects to give it that IDM beat stuff that is happening, repeats and whatnot... and the last processing a heaped on more effects and made it sound even more different. the track goes through the first instance, then punches in and out between the more extreme versions, ending on the more processed version.

so FL Studio and Live generated different versions of the track, then it was assembled and mastered in Reaper.

March 14, 2016 5:42 am
george bowles wrote:
vinpous wrote:

That was really enjoyable. I almost reckon it sounds like you restrain yourself a lot, George. That's my only critique.

thanks! kinda proud of this one. restraining myself... how so? would be interesting to hear... make it sound more raw and noisy? or push the ideas further out there? hmmmm. I do think that if I could devote more time and had a better studio i could definitely unrestrain myself lol! thanks for the words of encouragement. I didn't get to spend much time on this one so it is ultimately thrown together quite quickly... started it one night, then spent another session the next day, and finally assembled it with layers and punchouts since there were 3 slightly different versions of it rendered, each pushed further from the original.

I mean that it sounds to me as though you've got the musical idea or whatever, but don't push it as far as it could go in practice. As though there's a kind of restraint between what you imagine and how you realise it? I could be wrong of course.

March 14, 2016 5:49 am

Loving the jungle percussion.  Incredible night and day contrast to the washes of staticy sounds to the sharp precision of the blocky hits.  A++

March 14, 2016 4:32 pm

I'm impressed that, with all that's going on, I still feel a strong overriding organization.

Nicely done.

March 14, 2016 9:53 pm

Nice, rich and dense. Dig the percussion a lot. Agree that there is something to latch on to, which is great.

March 15, 2016 5:31 am
vinpous wrote:
george bowles wrote:
vinpous wrote:

That was really enjoyable. I almost reckon it sounds like you restrain yourself a lot, George. That's my only critique.

thanks! kinda proud of this one. restraining myself... how so? would be interesting to hear... make it sound more raw and noisy? or push the ideas further out there? hmmmm. I do think that if I could devote more time and had a better studio i could definitely unrestrain myself lol! thanks for the words of encouragement. I didn't get to spend much time on this one so it is ultimately thrown together quite quickly... started it one night, then spent another session the next day, and finally assembled it with layers and punchouts since there were 3 slightly different versions of it rendered, each pushed further from the original.

I mean that it sounds to me as though you've got the musical idea or whatever, but don't push it as far as it could go in practice. As though there's a kind of restraint between what you imagine and how you realise it? I could be wrong of course.

a lot of that is probably moreso the rushed quality of weekly beats work, but yeah, i get that sort of comment a lot about my music in general. I like to leave things a bit abstract and ambiguous. such as, Marshall McLuhan's cool vs hot media. he doesn't really say one is better, but cool media is more left to the interpretation of the listener, where hot media is much more detailed and concrete. that's probably not how he meant the idea to be applied, but I thought it might be sort of illustrative of how I perceive it.

March 15, 2016 5:33 am
orangedrink wrote:

Loving the jungle percussion.  Incredible night and day contrast to the washes of staticy sounds to the sharp precision of the blocky hits.  A++

Jim Wood wrote:

I'm impressed that, with all that's going on, I still feel a strong overriding organization.

Nicely done.

miraclemiles wrote:

Nice, rich and dense. Dig the percussion a lot. Agree that there is something to latch on to, which is great.

many thanks for listening and for the feedback, i appreciate it. i think i will revisit this template later and use different percussion and push the idea further.

March 15, 2016 9:42 am
george bowles wrote:
vinpous wrote:
george bowles wrote:
vinpous wrote:

That was really enjoyable. I almost reckon it sounds like you restrain yourself a lot, George. That's my only critique.

thanks! kinda proud of this one. restraining myself... how so? would be interesting to hear... make it sound more raw and noisy? or push the ideas further out there? hmmmm. I do think that if I could devote more time and had a better studio i could definitely unrestrain myself lol! thanks for the words of encouragement. I didn't get to spend much time on this one so it is ultimately thrown together quite quickly... started it one night, then spent another session the next day, and finally assembled it with layers and punchouts since there were 3 slightly different versions of it rendered, each pushed further from the original.

I mean that it sounds to me as though you've got the musical idea or whatever, but don't push it as far as it could go in practice. As though there's a kind of restraint between what you imagine and how you realise it? I could be wrong of course.

a lot of that is probably moreso the rushed quality of weekly beats work, but yeah, i get that sort of comment a lot about my music in general. I like to leave things a bit abstract and ambiguous. such as, Marshall McLuhan's cool vs hot media. he doesn't really say one is better, but cool media is more left to the interpretation of the listener, where hot media is much more detailed and concrete. that's probably not how he meant the idea to be applied, but I thought it might be sort of illustrative of how I perceive it.


It's not the rushed thing at all. I don't think it sounds unfinished, just restrained. Imagine swinging a punch but holding back - not committing yourself 100% to the idea. The idea is fully formed, the punch is fully realised, but it is restrained. The warm/cool thing is bollocks. All music is about interpretation at the point of listening, which is a very different thing to media in McLuhan's (now quite antiquated) world.

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