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WeeklyBeats.com / Music / FXtion's music / Aiki - Final Boss

Aiki - Final Boss

By FXtion on January 31, 2016 4:51 pm

After Last week video game music, I made the last level soundtrack. Be prepared to fight the boss !

This submission is licensed by author under Copyright All rights reserved

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February 1, 2016 4:50 pm

Last level, or first real level.

February 1, 2016 6:47 pm

Great development!  Gorgeous sound--Hung drum or steel drum? Nice doubling with the synth, too.

February 3, 2016 1:13 am
Devieus wrote:

Last level, or first real level.

Could be. Maybe last week was the game title...

February 3, 2016 1:13 am
onezero wrote:

Great development!  Gorgeous sound--Hung drum or steel drum? Nice doubling with the synth, too.


Hang drum, yes. This model: http://www.soniccouture.com/en/products/26-percussion/g29-pan-drums/ . Bought it for 8-10 bucks a few years back, and now it's 100...

February 3, 2016 2:21 am

cut scene for the final boss starts, hear this pop up, cut to the character's face: yikes

February 3, 2016 4:38 am
tsrono wrote:

cut scene for the final boss starts, hear this pop up, cut to the character's face: yikes


I'm sorry but I don't really get what you mean...

February 3, 2016 9:40 pm

Very nice! It's got somewhat of a Deus Ex feel to it once it gets going, with the looping bell+synth patterns.

My biggest piece of feedback would be that it takes too long to get to a point where it's "big" enough to really feel like final boss music. It got really awesome in the last two-thirds of the track, but before then it was a little bit too laid-back for something I'd want to play during a final fight.

February 3, 2016 10:36 pm
FXtion wrote:
Devieus wrote:

Last level, or first real level.

Could be. Maybe last week was the game title...


It's still early in the year.

February 5, 2016 1:02 am

Ha, got it now. wink

March 21, 2016 10:54 pm
tsrono wrote:

cut scene for the final boss starts, hear this pop up, cut to the character's face: yikes


Reading this again now and I immediately got it. smile
Go figure why I didn't understood the first


mint pixel wrote:

My biggest piece of feedback would be that it takes too long to get to a point where it's "big" enough to really feel like final boss music. It got really awesome in the last two-thirds of the track, but before then it was a little bit too laid-back for something I'd want to play during a final fight.

Thanks, this kind of comment is really precious!

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